![]() ![]() Trains are chug-chugs, water is goo, abandoned houses are fixer-uppers, radars are pingdishes. The narrator’s dialogue also mirrors the world’s esoteric charm with a big word salad full of cutesy conjunctions and portmanteaus. Regardless of what decisions you make, you still end up at the same destination, and no amount of set dressing changes that fact. There are choices, but they’re heavily telegraphed binaries that lack any nuance. This point is reinforced over and over throughout Biomutant, as if a salesman is trying to convince you this feature exists by talking about it. READ MORE: ‘Call of Duty Warzone’’s Power Grab is the shakeup the stale battle royale needsĪ short tutorial introduces you to the game’s overbearing narrator which promises that choices at every fork in the road will actually mean something.A top-heavy triangle build will see you focus on strength. Reflecting your character’s mutated birth, traits are picked by changing your furry form. Humans are gone, and anthropomorphic creatures rule the world. ![]() A toxic apocalypse caused by massive polluter Toxanal has caused wildlife to run rampant. At times it is charming and intoxicating, in others dull and frustrating.īiomutant starts promisingly as you design a little critter with a surprisingly deep and flexible character creator. An open-world game in a scrappy post-apocalyptic setting populated by anthropomorphic kung-fu acolytes, it is a victim of its own lofty ambition, stretched too thin in some places, and burdened by fussiness in others. Created by Experiment 101 with a studio of only 20 people, it is every bit the underdog. B iomutant is for all intents and purposes a pretty bold achievement. ![]()
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